Title
Fatigue Prediction and Intervention for Continuous Play in Video Games
Abstract
Recently, there are many video games that keep relatively high difficulty for an extended period of time. However, the game with high level of challenges will induce more frustration and tiredness causing players to take more short breaks than usual. While mental fatigue has been studied widely, there are not many game studies and applications related to mental fatigue. One of the possible applications that we want to explore is artificial insertion of an interval serving as a break for players before they get fatigue and take a break from playing games. We plan to use Electroencephalogram (EEG) for fatigue monitoring and machine learning approaches to help predict the right time for intervention. Currently, we have created a prototype game to be used in the experiment and collect sample data for the machine learning.
Year
DOI
Venue
2018
10.1109/CW.2018.00089
2018 International Conference on Cyberworlds (CW)
Keywords
Field
DocType
Mental Fatigue,Electroencephalography,Video Games,Dynamic Difficulty Adjustment,Brain-Computer Interface
Mental fatigue,Computer science,Brain–computer interface,Game studies,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-5386-7316-4
0
0.34
References 
Authors
2
2
Name
Order
Citations
PageRank
Thanat Damrongwatanapokin100.34
Koji Mikami2128.00