Abstract | ||
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Story-rich games are increasingly popular, and with this popularity comes the demand for more engaging narratives in games. This paper investigates how the players' engagement is affected by providing them with agency over the player character's motivation through a game mechanic, which we call Hover-text. An experiment was conducted in which a test- and control group played through a visual novel with or without the Hover-text. Using questionnaires to measure their engagement in the three categories of agency, empathy and roleplay, it was found that players who were exposed to the Hover-text reported that they felt more involved with the player character's feelings. These findings suggest an alternative to the way games can encourage empathic engagement. More research is necessary to clarify the role of the player character's personality, and whether using the Hover-text on a blank-slate character differs from using it on a fully-fleshed character. |
Year | DOI | Venue |
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2017 | 10.1007/978-3-319-76908-0_18 | Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering |
Keywords | DocType | Volume |
Video games,Narrative,Agency,Engagement Player character,Character motivation | Conference | 229 |
ISSN | Citations | PageRank |
1867-8211 | 0 | 0.34 |
References | Authors | |
5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel Svejstrup Christensen | 1 | 0 | 0.34 |
Mette Jakobsen | 2 | 0 | 0.34 |
Martin Kraus | 3 | 1 | 1.36 |