Title
Evolutionarily-Curated Curriculum Learning for Deep Reinforcement Learning Agents.
Abstract
In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system incorporates an evolutionary map generator to construct a training curriculum that is evolved to maximize loss within the state-of-the-art Double Dueling Deep Q Network architecture with prioritized replay. We present a case-study in which we prove the efficacy of our new method on a game with a discrete, large action space we made called Attackers and Defenders. Our results demonstrate that training on an evolutionarily-curated curriculum (directed sampling) of maps both expedites training and improves generalization when compared to a network trained on an undirected sampling of maps.
Year
Venue
DocType
2019
arXiv: Artificial Intelligence
Journal
Volume
Citations 
PageRank 
abs/1901.05431
0
0.34
References 
Authors
5
4
Name
Order
Citations
PageRank
Michael Cerny Green1317.17
Benjamin Sergent200.34
Pushyami Shandilya300.34
Vibhor Kumar400.68