Title
Mapping Mobile Touchpoints in Sport Events.
Abstract
Todays’ customers seemingly desire company and brands to be constantly in contact with them during the consumption journey. By consequence forward-looking companies and brands are increasingly embedding technology-enabled (often mobile) touchpoints into the consumption journey in order to establish a relationship with consumers and support their needs and wants. This research analysed the consumption journey of sport events, and identified five major categories of activities performed by sport fans: sensing, performing, linking, organizing and navigating. These major activity categories, which can be seen as relationships co-creation between companies/brand and their customers, are then assessed in terms of the possibility of being enabled or enhanced with mobile devices thus creating mobile touchpoints.
Year
DOI
Venue
2016
10.1007/978-3-319-28231-2_39
ENTER
Field
DocType
Citations 
Mobile technology,Sports marketing,Advertising,Computer science,Customer experience,Mobile device,Marketing
Conference
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Alessandro Inversini15210.28
Jason Sit200.68
Harry T. Pyle300.34