Abstract | ||
---|---|---|
•We designed and implemented the ImmerTai system for immersive Taichi learning.•We established a Taichi motion dataset consisting of 150 captured motion.•We developed and evaluated a set of motion quality assessment methods.•We objectively evaluated ImmerTai in CAVE, HMD, and PC environments.•We studied and analyzed the user experience according to key VR factors. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1016/j.jvcir.2018.11.039 | Journal of Visual Communication and Image Representation |
Keywords | Field | DocType |
Immersive education,Motion training,VR education | Computer vision,Collaborative learning,Virtual reality,Personal computer,Cave automatic virtual environment,Motion learning,Human–computer interaction,Ground truth,Optical head-mounted display,Immersion (virtual reality),Artificial intelligence,Mathematics | Journal |
Volume | ISSN | Citations |
58 | 1047-3203 | 1 |
PageRank | References | Authors |
0.35 | 22 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Xiaoming Chen | 1 | 50 | 4.50 |
Zhibo Chen | 2 | 270 | 44.69 |
Ye Li | 3 | 100 | 36.65 |
Tianyu He | 4 | 24 | 5.05 |
Junhui Hou | 5 | 395 | 49.84 |
Sen Liu | 6 | 69 | 16.22 |
Ying He | 7 | 1264 | 105.35 |