Title
The Use Of 3d Multi-User Virtual Environments In Computer Assisted Second Language Learning: A Systematic Literature Review
Abstract
The rapid development of information and communication technologies (ICTs) is influencing the way we learn. 3D multi-user virtual environments (3D MUVEs) are emerging technology that is increasingly used in computer assisted language learning (CALL). Virtual environments are immersive, virtual worlds that could enhance second language learning (SLL). However, due to the novelty of the medium, the field lacks of a complete, systematic literature review that can support or reject the argument that '3D MUVE can enhance SLL'. The aim of this paper is to map this emerging research field. For this purpose, a published method for conducting systematic literature reviews was employed. Using this method, we identified 128 relevant papers. From these, we selected 32 that included case study results and employed general purpose virtual worlds (e.g., Second Life) rather than games (e.g., Warcraft). The results suggest there is evidence of improvement in learning outcomes, communication skills and motivation. In addition, this paper sheds light on areas requiring further research, such as the instructor's role in a 3D MUVE.
Year
DOI
Venue
2018
10.1504/IJLT.2018.095963
INTERNATIONAL JOURNAL OF LEARNING TECHNOLOGY
Keywords
Field
DocType
3D multi-user virtual environment, 3D MUVE, second language learning, SLL, computer assisted language learning, CALL, virtual worlds, 3D game, collaborative learning
Metaverse,Collaborative learning,Systematic review,Computer science,Knowledge management,Human–computer interaction,Language acquisition,Emerging technologies,Information and Communications Technology,Novelty,Multi-user
Journal
Volume
Issue
ISSN
13
3
1477-8386
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Stefania Borona100.34
Efthimios Tambouris244352.25
Tarabanis Konstantinos395893.27