Title
GPU ray casting method for visualizing 3D pipelines in a virtual globe
Abstract
Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. Moreover, compared with the traditional polygon-based method, the method facilitates a 20% increase in rendering frame rate for the same pixel level accuracy display effect. It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency.
Year
DOI
Venue
2019
10.1080/17538947.2018.1429504
INTERNATIONAL JOURNAL OF DIGITAL EARTH
Keywords
Field
DocType
Virtual globe,multiscale visualization,ray casting method,massive pipeline,3D visualization
Globe,Pipeline transport,Computer graphics (images),Visualization,Remote sensing,Ray casting,Urban infrastructure,Geography
Journal
Volume
Issue
ISSN
12.0
4.0
1753-8947
Citations 
PageRank 
References 
1
0.35
13
Authors
4
Name
Order
Citations
PageRank
Zhaocong Wu19011.11
Nan Wang29327.47
Jie Shao367970.78
Guohui Deng411.03