Abstract | ||
---|---|---|
What is a Pixar skeleton? Answering this question presented a significant challenge to Coco's character team as we balanced our stylized production aesthetic with the desire to make realistic and believable skeletons. We discuss our challenges and decisions through character modeling, rigging, and shading.
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Year | DOI | Venue |
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2018 | 10.1145/3214745.3214789 | SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference
Vancouver
British Columbia
Canada
August, 2018 |
Keywords | DocType | ISBN |
character,rigging,shading | Conference | 978-1-4503-5820-0 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
christian hoffman | 1 | 0 | 0.68 |
Jonathan Hoffman | 2 | 0 | 1.01 |
Michael Honsel | 3 | 0 | 0.68 |