Title
Other worldly crowds in Coco
Abstract
Coco, Pixar's largest human-based crowds film to date, was ambitious both visually and technically. Over a third of the film contains crowd scenes, ranging from a mansion-filled dance party to thousands of skeleton families journeying across a bridge, to a colossal cheering stadium. This complexity required vast amounts of both animation specificity and look variation in our characters. Asset management, animation directability, and rendering would have been extremely difficult with our previous pipeline for human crowds at this scale. An array of techniques were developed to tackle these challenges, including crowd asset and workflow improvements; a new skeletal rigging and posing system to procedurally control animation; more automated, aggressive shading and geometric level of detail; and optimized geometry unrolling in Katana to significantly reduce scene processing time and file IO.
Year
DOI
Venue
2018
10.1145/3214745.3214796
SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference Vancouver British Columbia Canada August, 2018
Keywords
DocType
ISBN
crowds,pipeline,procedural animation,rendering
Conference
978-1-4503-5820-0
Citations 
PageRank 
References 
0
0.34
2
Authors
5
Name
Order
Citations
PageRank
Jane Yen100.34
Stephen Gustafson252.79
Aaron Lo300.68
J. D. Northrup422115.55
Lana Sun500.34