Title
Collaborative costume design and construction on Incredibles 2
Abstract
When Incredibles 2 moved into production, we knew it would look bigger and better than the original film, with the improvements in technology since 2004. Costumes are important in this stylish world, and it was a challenge finding consensus on the look and deciding how to apply our technical advances. Director Brad Bird was driven by 2D animation and interested in graphic character shapes. Costume Designer Bryn Imagire preferred a natural cloth look, knowing that the world would be rendered realistically The character tailoring and shading teams needed to resolve the dichotomy of stylized yet realistic form, shading, and movement, dress a large number of distinctive characters with clothing that enhances their story arcs, and make the costumes perform well in shots. This goal necessitated an extremely collaborative workflow and greater trust between people and departments, also empowering technical artists to have more ownership over garment design and look in the film.
Year
DOI
Venue
2018
10.1145/3214745.3214790
SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference Vancouver British Columbia Canada August, 2018
Keywords
DocType
ISBN
costumes,tailoring,cloth simulation,shading,collaboration
Conference
978-1-4503-5820-0
Citations 
PageRank 
References 
0
0.34
0
Authors
4
Name
Order
Citations
PageRank
Aimei Kutt100.68
Fran Kalal201.01
Beth Albright301.35
Trent Crow401.69