Title
Matching-Game for User-Fog Assignment.
Abstract
Fog computing has emerged as a new paradigm in mobile network communications, aiming to equip the edge of the network with the computing and storing capabilities to deal with the huge amount of data and processing needs generated by the users devices and sensors. Optimizing the assignment of users to fogs is, however, still an open issue. In this paper, we formulated the problem of users-fogs association, as a matching game with minimum and maximum quota constraints, and proposed a Multi-Stage Differed Acceptance (MSDA) in order to balance the use of fogs resources and offer a better response time for users. Simulations results show that the performance of the proposed model compared to a baseline matching of users, achieves lowers delays for users.
Year
DOI
Venue
2018
10.1109/GLOCOM.2018.8647545
IEEE Global Communications Conference
Keywords
Field
DocType
Fog computing,Computing tasks offloading,Minimum/Maximum quota,Users assignment
Matching game,Computer science,Computer network,Response time,Fog computing,Real-time computing,Cellular network
Conference
ISSN
Citations 
PageRank 
2334-0983
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Amine Abouaomar131.71
Abdellatif Kobbane212627.54
Soumaya Cherkaoui318740.89