Abstract | ||
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We present the evaluation of a bimanual augmented reality (AR) interaction technique, and focus on the effect on viewpoint and image reversal on human performance The interaction technique (called flip-flop) allows the user to interact with a 3D object model by using a V-shaped AR menu placed on a desk in front of her/him. The menu is made of two complementary submenus. Both submenus (master and slave) are made of four Artag fiducial markers. The functionalities of the slave submenu are the following : (1) increase/decrease the size or rotate/stop the 3D object, (2) apply a color (one over four) or (3) a 2D texture (one over four) on the 3D object and (4) apply predefined material parameters. Each event is triggered by a masking of a Artag marker by the the user's right or left hand. 40 participants were instructed to perform actions such as rotate the object, apply a texture or a color on it, etc. The results revealed some difficulties due to the inversion of the image on the screen. Finally, although the proposed interaction technique is currently used for product design, it may also be applied to other fields such as edutainment, cognitive/motor rehabilitation, etc. Moreover, other tasks than the ones tested in the experiment may be archived using the menu. |
Year | Venue | Keywords |
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2009 | GRAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS | Augmented reality, 3D interaction techniques, 3D menus, Human performance |
Field | DocType | Citations |
Computer graphics (images),Computer science,Augmented reality,Human–computer interaction,Flip-flop | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mickael Naud | 1 | 7 | 1.92 |
Paul Richard | 2 | 54 | 7.14 |
Jean-Louis Ferrier | 3 | 1041 | 225.99 |