Abstract | ||
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This paper conducts an experiment to investigate how interactive amusement media attract the users. For the experiment, we have developed the exploration oriented interactive amusement media, and show that users' behavior tends to segment every similar manipulations in time scale. We also suggest the hypothesis that such behavioral pattern is due to a series of taking further interest within the duration of an interest and argue what forms of the interactive amusement media cause such users' behavioral pattern. |
Year | DOI | Venue |
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2000 | 10.1109/KES.2000.885799 | KES |
Keywords | Field | DocType |
entertainment,human factors,interactive systems,user interfaces,experiment,human behavior log analysis,interactive amusement media,user behavioral patterns,user interface | Behavioral pattern,Computer science,Entertainment,Amusement,Human–computer interaction,User interface,Multimedia,Interactive media | Conference |
Volume | Citations | PageRank |
1 | 0 | 0.34 |
References | Authors | |
1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Atsuhiko Maeda | 1 | 18 | 3.26 |
Kozo Sugiyama | 2 | 1011 | 142.82 |
K. Mase | 3 | 0 | 0.34 |