Title
Board Games And The Construction Of Cultural Memory
Abstract
Although much has been written about the potential of games for historical representation and their status as historical texts, there is little research placing games into a broader cultural memory framework. In this article, I argue that one unique way games as a medium can participate in constructing cultural memory is by simulating historically situated structural metaphors. To do so, I first introduce the concept of cultural memory and link it to material culture studies. I argue that games can be cultural memory objectivations, but in order to fully analyze them in this respect insights from game studies, namely, the meaning potential of rules, need to be applied as well. I then discuss how three board games, 1830: Railways and Robber Barons , Age of Steam, and Empire Builder simulate the structural metaphors identified by Wolfgang Schivelbusch that were used by contemporary observers to understand the experiential changes wrought by the railroad. I close by arguing that this type of research is valuable in that it opens up new understandings of how games influence the way a culture thinks about and remembers its past.
Year
DOI
Venue
2017
10.1177/1555412015600066
GAMES AND CULTURE
Keywords
DocType
Volume
cultural memory, material culture, metaphor, simulation, board games
Journal
12
Issue
ISSN
Citations 
7-8
1555-4120
0
PageRank 
References 
Authors
0.34
0
1
Name
Order
Citations
PageRank
Jason Begy100.34