Abstract | ||
---|---|---|
We present a novel method for posing and animating botanical tree models interactively in real time. Unlike other state of the art methods which tend to produce trees that are overly flexible, bending and deforming as if they were underwater plants, our approach allows for arbitrarily high stiffness while still maintaining real-time frame rates without spurious artifacts, even on quite large trees... |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/TVCG.2017.2661308 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | Field | DocType |
Vegetation,Heuristic algorithms,Real-time systems,Springs,Mathematical model,Computational modeling,Deformable models | Interactivity,Computer graphics (images),Computer science,Theoretical computer science,Rigid body,Artificial intelligence,Fictitious force,Multi-core processor,Computer vision,Frame rate,Animation,Spurious relationship,Underwater | Journal |
Volume | Issue | ISSN |
24 | 5 | 1077-2626 |
Citations | PageRank | References |
2 | 0.37 | 42 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ed Quigley | 1 | 30 | 1.88 |
Yue Yu | 2 | 35 | 2.32 |
Jingwei Huang | 3 | 64 | 4.93 |
Winnie Lin | 4 | 2 | 0.71 |
Ronald Fedkiw | 5 | 4772 | 287.40 |