Title
Procedural Content Generation via Machine Learning (PCGML).
Abstract
This survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases, researchers explore new avenues for generating high-quality content with or without human involvement; this paper addresses the relatively new paradigm of using ...
Year
DOI
Venue
2018
10.1109/TG.2018.2846639
IEEE Transactions on Games
Keywords
DocType
Volume
Games,Machine learning,Training,Machine learning algorithms,Neural networks,Maintenance engineering,Media
Journal
10
Issue
ISSN
Citations 
3
2475-1502
31
PageRank 
References 
Authors
1.23
36
8
Name
Order
Citations
PageRank
Adam J. Summerville16510.68
Sam Snodgrass27812.79
Matthew Guzdial37014.75
Christoffer Holmgård49910.81
Amy K. Hoover5938.28
Aaron Isaksen6585.94
andrew nealen7117553.78
Julian Togelius82765219.94