Abstract | ||
---|---|---|
In this paper, we present a novel computer vision based game which exploits multiple game gateways that enable different roles, different multiplayer experiences and also the transition from the traditional on-screen display to the mobileVR in single or multi-player mode while preserving the continuity of the immersive gaming experience. A detailed design and study are given. Three groups of play testers (n=20) played the game while being photographed, and were subsequently interviewed. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1145/3027063.3048411 | CHI Extended Abstracts |
Field | DocType | Citations |
Game mechanics,Video game design,Computer science,Game art design,Video game development,Game design,Game design document,Human–computer interaction,Level design,Game Developer,Multimedia | Conference | 0 |
PageRank | References | Authors |
0.34 | 6 | 9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Filipa Nóbrega | 1 | 0 | 0.34 |
Eduardo Gomes | 2 | 0 | 1.69 |
Harry Vasanth | 3 | 0 | 0.34 |
Henrique Ferreira | 4 | 3 | 1.39 |
Vanessa Cesário | 5 | 2 | 4.86 |
Paulino Caetano | 6 | 0 | 0.34 |
Paulo Mendez | 7 | 0 | 0.34 |
Jéssica De Pontes | 8 | 0 | 0.34 |
Gian Spicci | 9 | 0 | 0.34 |