Title
A Hybrid-Streaming Method For Cloud Gaming: To Improve The Graphics Quality Delivered On Highly Accessible Game Contents
Abstract
The emerging Cloud Gaming Service provides a highly accessible video gaming experience. With Cloud Gaming, potential players without enough local resource can access high-quality gaming using low-spec devices. With advancing technology, we consider that if the processing power at low-spec devices can be well harvested, the quality delivered on Cloud Gaming can be further improved. Therefore, we propose a Hybrid-Streaming System that aimed at improving the graphic quality delivered by Cloud Gaming. By utilizing the available rendering power from both the Cloud Server and client PC, the system distributes rendering operations to both sides to achieve the desired improvement. Quantitative results show the proposed method improves graphics quality, as well as reducing the server's workload while attaining acceptable network bandwidth consumption levels.
Year
DOI
Venue
2017
10.17083/ijsg.v4i2.163
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Keywords
Field
DocType
Cloud Gaming, Hybrid-Streaming, Graphics Quality
Graphics,Simulation,Workload,Computer science,Bandwidth (signal processing),Cloud gaming,Rendering (computer graphics),Multimedia,Cloud computing
Journal
Volume
Issue
ISSN
4
2
2384-8766
Citations 
PageRank 
References 
0
0.34
0
Authors
5
Name
Order
Citations
PageRank
Kar-Long Chan100.68
Kohei Ichikawa26919.79
Yasuhiro Watashiba3338.84
Putchong Uthayopas411114.77
Hajimu Iida528631.95