Title
A 3D Virtual Environment for Storm Surge Flooding Animation
Abstract
In this paper, we present a storm surge flooding animation system using Three-Dimensional (3D) visualization of real life Geographic Information System (GIS) data. Putting together ground elevation with building information provided by Open Street Maps (OSM), we can recreate real life cities (e.g., South Miami Beach in this paper) in a 3D environment. The 3D terrain development and visualization are done with the aid of the game engine Unity. With this tool, learning about storm surge and hurricanes can be an interactive experience. Moreover, since the system more closely portrays a real life environment, visualizing the effects of storm surge can help users study past hurricane disasters as well as possible forecasted hurricane events. For an immersive experience, we connect the system with an Integrated Computer Augmented Virtual Environment (I-CAVE) to give users the capability of navigation through the terrain in a human-scale view.
Year
DOI
Venue
2017
10.1109/BigMM.2017.54
2017 IEEE Third International Conference on Multimedia Big Data (BigMM)
Keywords
Field
DocType
Unity,GIS,storm surge modeling,3D visualization,digital elevation models,augmented reality
Geographic information system,Data visualization,Virtual machine,Computer graphics (images),Visualization,Computer science,Terrain,Storm,Architectural engineering,Animation,Storm surge
Conference
ISBN
Citations 
PageRank 
978-1-5090-6550-9
1
0.37
References 
Authors
1
2
Name
Order
Citations
PageRank
Maria E. Presa Reyes121.06
Shu-Ching Chen21978182.74