Title
Analyzing Video Game Completion Achievements Implications for Game Project Scope.
Abstract
Game development project managers and product owners, such as directors, producers, and studio heads, rely on experience-based tacit knowledge to decide how much content to create for players. However, they could be operating on a misunderstanding of the way their players consume game content and how much game content is even desirable to players. This paper presents the initial findings of our efforts to mine video game achievement data to discover trends in game completion rates and correlations to factors outside of the length of the game itself. Through tagging a sample of game achievements that signal a player has "finished" the primary single-player content, we discover that, for most games, few players will consume all of the provided content. With a better understanding of how players consume game content, project managers and product owners can make more informed decisions on project scope, which could reduce game budgets, make schedules easier to meet, and improve overall production efficiency.
Year
DOI
Venue
2017
10.1007/978-3-319-66715-7_65
Lecture Notes in Computer Science
Keywords
Field
DocType
Game development,Project scope,Player retention,Completion rates,Achievements,Overdesign,Project management
Game mechanics,Video game development,Computer science,Knowledge management,Game design document,Game design,Game Developer,Game testing,Tacit knowledge,Project management
Conference
Volume
ISSN
Citations 
10507
0302-9743
0
PageRank 
References 
Authors
0.34
4
2
Name
Order
Citations
PageRank
Eric Nelson Bailey100.34
Kazunori Miyata216141.73