Title | ||
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Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion. |
Abstract | ||
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The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task. |
Year | Venue | Field |
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2017 | Int. J. Serious Games | Perspective-taking,Spatial intelligence,Virtual reality,Simulation,Computer science,Knowledge management,Embodied cognition,Optical head-mounted display,Immersion (virtual reality),Multimedia |
DocType | Volume | Issue |
Journal | 4 | 3 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Laura Freina | 1 | 0 | 2.03 |
Rosa Maria Bottino | 2 | 55 | 16.44 |
Mauro Tavella | 3 | 22 | 4.64 |
Carlo Chiorri | 4 | 0 | 0.68 |