Title
Social Gamification in Enterprise Crowdsourcing.
Abstract
Enterprise crowdsourcing capitalises on the availability of employees for in-house data processing. Gamification techniques can help aligning employees' motivation to the crowdsourcing endeavour. Although hitherto, research efforts were able to unravel the wide arsenal of gamification techniques to construct engagement loops, little research has shed light into the social game dynamics that those foster and how those impact crowdsourcing activities. This work reports on a study that involved 101 employees from two multinational enterprises. We adopt a user-centric approach to apply and experiment with gamification for enterprise crowdsourcing purposes. Through a qualitative study, we highlight the importance of the competitive and collaborative social dynamics within the enterprise. By engaging the employees with a mobile crowdsourcing application, we showcase the effectiveness of competitiveness towards higher levels of engagement and quality of contributions. Moreover, we underline the contradictory nature of those dynamics, which combined might lead to detrimental effects towards the engagement to crowdsourcing activities.
Year
DOI
Venue
2018
10.1145/3201064.3201094
WebSci '18: 10th ACM Conference on Web Science Amsterdam Netherlands May, 2018
Keywords
Field
DocType
Enterprise Crowdsourcing, Gamification, Social Incentives
Astronomy,Multinational corporation,Computer science,Crowdsourcing,Knowledge management,Social dynamics,Qualitative research,Social games
Conference
ISBN
Citations 
PageRank 
978-1-4503-5563-6
1
0.38
References 
Authors
21
4
Name
Order
Citations
PageRank
Gregory Afentoulidis110.38
Zoltán Szlávik211621.40
Jie Yang311618.47
Alessandro Bozzon464171.27