Abstract | ||
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The architectural students must acquire for their professional future the comprehension of the space and the usage of the urban projects. In this sense, the possibilities offered by interactive visualization platforms, typically used for the creation of computerized games, can be especially useful given their power and versatility (for example through the process of rendering a scene with lights, textures and materials in real time). The present article contextualizes three-dimensional interactive visualization systems in architectural education, and explains the development of the main interactions for students, with elements of urban furniture, under the programming in Unreal. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1007/978-3-319-91152-6_10 | Lecture Notes in Computer Science |
Keywords | Field | DocType |
Unreal,Urban design,Virtual reality,Virtual interactions,Render,Architecture education | Virtual reality,Urban design,Computer science,Interactive visualization,Human–computer interaction,Rendering (computer graphics),Comprehension | Conference |
Volume | ISSN | Citations |
10925 | 0302-9743 | 1 |
PageRank | References | Authors |
0.35 | 10 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Xavier Calvo | 1 | 1 | 0.35 |
David Fonseca | 2 | 152 | 28.70 |
Mónica Sánchez-Sepúlveda | 3 | 1 | 2.72 |
Daniel Amo Filvà | 4 | 6 | 2.88 |
Josep Llorca | 5 | 3 | 1.77 |
Ernesto Redondo | 6 | 43 | 5.04 |