Abstract | ||
---|---|---|
We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for nov... |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/TVCG.2018.2868581 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | Field | DocType |
Layout,Keyboards,Games,Training,Virtual reality,Google,Fans | Computer vision,Words per minute,Control theory,Virtual reality,Keyboard layout,Computer science,Human–computer interaction,Artificial intelligence,Learnability,Input device,Traverse,Text entry | Journal |
Volume | Issue | ISSN |
24 | 11 | 1077-2626 |
Citations | PageRank | References |
10 | 0.47 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Difeng Yu | 1 | 53 | 8.64 |
Kaixuan Fan | 2 | 16 | 1.19 |
Heng Zhang | 3 | 87 | 28.05 |
Diego Monteiro | 4 | 30 | 3.17 |
Wenge Xu | 5 | 41 | 6.95 |
Hai-Ning Liang | 6 | 198 | 37.97 |