Abstract | ||
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Virtual reality experiences via immersive optics and sound are becoming ubiquitous; there are several consumer systems (e.g., Oculus Rift and HTC Vive) now available with these capabilities. Other sensory experiences, such as that of touch remain elusive in this field. The most successful examples of haptic sensation (e.g., Nintendo 64's rumble pack and its descendants) are vibrotactile, which do ... |
Year | DOI | Venue |
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2019 | 10.1109/LRA.2018.2888628 | IEEE Robotics and Automation Letters |
Keywords | Field | DocType |
Haptic interfaces,Actuators,Force,Shape,Plastics,Virtual reality,Strain | Kinesthetic learning,Rumble,Control theory,Virtual reality,Control engineering,Human–computer interaction,Software,Immersion (virtual reality),Engineering,Haptic technology,Actuator | Journal |
Volume | Issue | ISSN |
4 | 2 | 2377-3766 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jose Barreiros | 1 | 2 | 1.09 |
Houston Claure | 2 | 3 | 2.76 |
Bryan Peele | 3 | 3 | 2.12 |
Omer Shapira | 4 | 18 | 1.67 |
Josef Spjut | 5 | 101 | 10.20 |
David Luebke | 6 | 2196 | 140.84 |
Malte F. Jung | 7 | 173 | 19.93 |
Robert F. Shepherd | 8 | 19 | 5.22 |