Title
Robust Computer Vision Chess Analysis And Interaction With A Humanoid Robot
Abstract
As we move towards improving the skill of computers to play games like chess against humans, the ability to accurately perceive real-world game boards and game states remains a challenge in many cases, hindering the development of game-playing robots. In this paper, we present a computer vision algorithm developed as part of a chess robot project that detects the chess board, squares, and piece positions in relatively unconstrained environments. Dynamically responding to lighting changes in the environment, accounting for perspective distortion, and using accurate detection methodologies results in a simple but robust algorithm that succeeds 100% of the time in standard environments, and 80% of the time in extreme environments with external lighting. The key contributions of this paper are a dynamic approach to the Hough line transform, and a hybrid edge and morphology-based approach for object/occupancy detection, that enable the development of a robot chess player that relies solely on the camera for sensory input.
Year
DOI
Venue
2019
10.3390/computers8010014
COMPUTERS
Keywords
Field
DocType
computer vision, human-robot interaction, image segmentation, mechatronics, morphological operations
Perspective distortion,Computer vision,Computer science,Image segmentation,Computer vision algorithms,Artificial intelligence,Robot,Mechatronics,Human–robot interaction,Humanoid robot
Journal
Volume
Issue
ISSN
8
1
2073-431X
Citations 
PageRank 
References 
0
0.34
5
Authors
2
Name
Order
Citations
PageRank
Andrew Y. Chen1257.15
Kevin I-Kai Wang216729.65