Title
Inclusive Gamified Participation: Who Are We Inviting And Who Becomes Engaged?
Abstract
Recent evaluations have shown that up until now, e-participation platforms have not been very effective in involving citizens in public decision-making. This is partly due to these novel forms of engagement not seeming to reach citizens beyond the "usual suspects" of public participation. A trending approach to make these platforms more attractive, especially for less involved social groups, is to incorporate game-like elements. This research investigates the influence of demographical variables on participation and motivation when using a mobile gamified participation application. Our results show that participation was affected by age. The data further suggests that youth is both interested in urban planning and welcomes mobile participation forms, whereas older individuals feel less invited by novel technologies and engage less. Yet, older individuals and those less enthusiastic about games were not entirely put off by the included game elements.
Year
DOI
Venue
2019
10.24251/hicss.2019.380
PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES
Field
DocType
Citations 
Engineering ethics,Computer science,Knowledge management
Conference
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Sarah-Kristin Thiel102.70
Michaela Reisinger200.34
Kathrin Röderer392.05
Matthias Baldauf4101454.45