Title
Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects
Abstract
Occlusion handling is essential to provide a seamless integration of virtual and real objects in AR applications. Different approaches have been presented with a variety of technologies, environment conditions and methods. Among these methods, 3D model-based occlusion approaches have been extensively used. However, these solutions could be too time-consuming in certain situations, since they must render all the occlusion objects even though they are invisible. For this reason, we propose an inverse 3D model-based solution for handling occlusions, designed for those AR applications in which virtual objects are placed inside a real object with holes or windows. With this restriction, the occlusion problem could be solved by rendering the geometry of transparent/hollow objects instead of rendering the opaque geometry. The method has been tested in a real case study with an augmented car in which the virtual content is shown in the interior of the vehicle. Results show that our method outperforms the traditional method, proving that this approach is an efficient option for solving the occlusion problem in certain AR applications.
Year
DOI
Venue
2018
10.1109/ISMAR-Adjunct.2018.00024
2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Keywords
Field
DocType
Augmented reality
Computer vision,Occlusion,Computer science,Imaging phantom,Augmented reality,Artificial intelligence,Rendering (computer graphics)
Conference
ISBN
Citations 
PageRank 
978-1-5386-7592-2
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Jesus Gimeno1307.96
Sergio Casas2219.66
Cristina Portalés3218.26
Marcos Fernández4345.47