Abstract | ||
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Multiplayer augmented reality (AR) games allow players to inhabit a shared physical environment populated with interactive digital objects. However, currently available games fall short because of either limited synchronicity or limited opportunities for player movement. Here, we present Brick, a synchronous multiplayer AR game at the room scale. Brick's players collaborate to fill in a pattern of empty slots using digital "bricks" scattered about the room. This paper provides an overview of Brick from a design and technical perspective. It also discusses how Brick extends the current scope of AR games to include collaborative gameplay.
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Year | DOI | Venue |
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2019 | 10.1145/3290607.3313257 | CHI Extended Abstracts |
Keywords | Field | DocType |
collaborative, shared-world augmented reality, synchronous | Computer science,Augmented reality,Human–computer interaction,Synchronicity,Brick,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4503-5971-9 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Po Bhattacharyya | 1 | 0 | 0.34 |
Yein Jo | 2 | 0 | 0.68 |
Ketki Jadhav | 3 | 0 | 0.34 |
Radha Nath | 4 | 0 | 0.34 |
Jessica Hammer | 5 | 68 | 25.95 |