Title
Self-Efficacy-Based Game Design to Encourage Security Behavior Online.
Abstract
Eliciting cybersecurity behavior change in users has been a difficult task. Although most users have concerns about their safety online, few take precautions. Transformational games offer a promising avenue for cybersecurity behavior change. To date, however, studies typically focus on entertainment value instead of investigating the effectiveness and design potential of games in cybersecurity. As a first step to filling this gap, we present the design of Hacked Time, a desktop game that aims to encourage cybersecurity behavior change by translating self-efficacy theory into the game's design. As cybersecurity games are a relatively novel area, our design aims to serve as a prototype for mapping specific behavior change principles relevant to this area onto game design practice.
Year
DOI
Venue
2019
10.1145/3290607.3312935
CHI Extended Abstracts
Keywords
Field
DocType
cybersecurity, game design, games, self-efficacy
Entertainment,Computer science,Game design,Human–computer interaction,Transformational leadership,Self-efficacy,Multimedia,Behavior change
Conference
ISBN
Citations 
PageRank 
978-1-4503-5971-9
1
0.35
References 
Authors
0
3
Name
Order
Citations
PageRank
Tianying Chen111.02
Jessica Hammer26825.95
Laura Dabbish32903238.37