Abstract | ||
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Game narrative and theming are ways in which game designers can affect player experience. In this work, we incorporate theories of emotion into game design, to explore the relationship between aesthetic elements and player experience. We designed and playtested two differently themed variants of the game Outbreak, a 'Horror' and a 'Sanitized' version. We present preliminary findings about playing differently themed versions of the same game which suggest that scary content can sustain interest throughout play and transform players' emotional response to uncertainty.
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Year | DOI | Venue |
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2019 | 10.1145/3290607.3312767 | CHI Extended Abstracts |
Keywords | Field | DocType |
emotion, game aesthetics, game design, game narrative | Aesthetics,Computer science,Game design,Narrative,Human–computer interaction,Player experience | Conference |
ISBN | Citations | PageRank |
978-1-4503-5971-9 | 0 | 0.34 |
References | Authors | |
0 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jarrek R. Holmes | 1 | 0 | 0.34 |
Alexandra To | 2 | 98 | 5.94 |
Fengyi Zhang | 3 | 2 | 2.40 |
Se Eun Park | 4 | 0 | 0.34 |
Safinah Ali | 5 | 3 | 3.46 |
Zhen Bai | 6 | 7 | 3.51 |
Geoff F. Kaufman | 7 | 21 | 13.00 |
Jessica Hammer | 8 | 68 | 25.95 |