Title
A Good Scare - Leveraging Game Theming and Narrative to Impact Player Experience.
Abstract
Game narrative and theming are ways in which game designers can affect player experience. In this work, we incorporate theories of emotion into game design, to explore the relationship between aesthetic elements and player experience. We designed and playtested two differently themed variants of the game Outbreak, a 'Horror' and a 'Sanitized' version. We present preliminary findings about playing differently themed versions of the same game which suggest that scary content can sustain interest throughout play and transform players' emotional response to uncertainty.
Year
DOI
Venue
2019
10.1145/3290607.3312767
CHI Extended Abstracts
Keywords
Field
DocType
emotion, game aesthetics, game design, game narrative
Aesthetics,Computer science,Game design,Narrative,Human–computer interaction,Player experience
Conference
ISBN
Citations 
PageRank 
978-1-4503-5971-9
0
0.34
References 
Authors
0
8
Name
Order
Citations
PageRank
Jarrek R. Holmes100.34
Alexandra To2985.94
Fengyi Zhang322.40
Se Eun Park400.34
Safinah Ali533.46
Zhen Bai673.51
Geoff F. Kaufman72113.00
Jessica Hammer86825.95