Abstract | ||
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Death Ground is a competitive musical installation-game for two players. The work is designed to provide the framework for the players/participants in which to perform game-mediated musical gestures against each-other. The main mechanic involves destroying the other player's avatar by outmaneuvering and using audio weapons and improvised musical actions against it. These weapons are spawned in an enclosed area during the performance and can be used by whoever is collects them first. There is a multitude of such power-ups, all of which have different properties, such as speed boost, additional damage, ground traps and so on. All of these weapons affect the sound and sonic textures that each of the avatars produce. Additionally, the players can use elements of the environment such as platforms, obstructions and elevation in order to gain competitive advantage, or position themselves strategically to access first the spawned power-ups.
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Year | DOI | Venue |
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2019 | 10.1145/3290607.3313277 | CHI Extended Abstracts |
Keywords | DocType | ISBN |
NIME, games, improvisation, installation, musical expression, musical games | Conference | 978-1-4503-5971-9 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
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Christos Michalakos | 1 | 0 | 0.34 |
Bernt Isak Wærstad | 2 | 0 | 1.01 |