Title
Hyper Typer - A Serious Game for Measuring Mobile Text Entry Performance in the Wild.
Abstract
In this paper we introduce Hyper Typer, a serious Android game for collecting text entry performance data on a large scale in an unsupervised manner. Publishing the game on the Google Play Store resulted in a total of 1,917 usable transcribed phrases with 58,829 keystrokes over an eleven-week period. By analyzing the data, we demonstrate the feasibility of the method and give preliminary results regarding the overall performance and error rate of players. Moreover, the collected data allows us to compare two of the most commonly used Android soft-keyboards.
Year
DOI
Venue
2019
10.1145/3290607.3313035
CHI Extended Abstracts
Keywords
Field
DocType
crowd science, evaluation methodology, games with a purpose, mobile text entry, serious games
USable,Android (operating system),Computer science,Word error rate,Human–computer interaction,Citizen science,Publishing,Multimedia,Text entry
Conference
ISBN
Citations 
PageRank 
978-1-4503-5971-9
1
0.35
References 
Authors
0
3
Name
Order
Citations
PageRank
Richard Schlögl191.41
Christoph Wimmer2353.80
Thomas Grechenig344964.07