Abstract | ||
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From the viewpoint of preventing dementia, balanced meal, moderate exercise, intellectual activities and social interaction are important. We considered shopping activities were proper to encourage those factors because the activities were intellectual in human daily activities. In this paper, we are going to construct Shopping Game and discuss how to evaluate the activities in the game from the viewpoint of preventing dementia. In addition, we will discuss content generation in Shopping Game. |
Year | DOI | Venue |
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2018 | 10.5954/icarob.2018.os17-6 | ICAROB 2018: PROCEEDINGS OF THE 2018 INTERNATIONAL CONFERENCE ON ARTIFICIAL LIFE AND ROBOTICS |
Keywords | Field | DocType |
Prevention of dementia,Shopping activities,Shopping Game,Content generation | Content generation,Gerontology,Ageing,Psychology,Cognition | Journal |
Volume | Issue | Citations |
23 | 3 | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yuki Hayashi | 1 | 0 | 0.68 |
Akinori Abe | 2 | 108 | 30.05 |