Title
Generative Design in Minecraft: Chronicle Challenge.
Abstract
We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.
Year
Venue
DocType
2019
arXiv: Artificial Intelligence
Journal
Volume
Citations 
PageRank 
abs/1905.05888
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Christoph Salge16115.75
Christian Guckelsberger2349.77
Michael Cerny Green3317.17
Rodrigo Canaan401.35
Julian Togelius52765219.94