Abstract | ||
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In our daily lives, some tasks are burdensome for people and are not willing to do them; however, people often do such tasks for their pets even though they are tired or busy due to affection for the pets. In this paper, we introduce a virtual pet to establish and maintain close relationship with the user to foster a similar feeling with real pets, and a platform for Android OS-based smartphone is developed. Particularly, we show an experiment to investigate the effect of reflective behavior of a virtual pet in increasing affection and accepting requests from the virtual pet, in which activity data collection for supervised-machine learning was chosen as an example of bothersome task. As a result, we confirmed that the reflective behavior significantly contributed to increase affection for the virtual pet, but acceptance rate of a task request did not increased, compared with a non-reflective one. |
Year | DOI | Venue |
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2019 | 10.1109/PERCOMW.2019.8730777 | 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops) |
Keywords | Field | DocType |
Task analysis,User interfaces,Persuasive systems,Animals,Conferences,Data collection,Process control | Data collection,Android (operating system),Task analysis,Computer science,Affection,Persuasive systems,Computer network,Acceptance rate,Human–computer interaction,User interface,Feeling | Conference |
ISSN | ISBN | Citations |
2474-2503 | 978-1-5386-9151-9 | 0 |
PageRank | References | Authors |
0.34 | 0 | 1 |
Name | Order | Citations | PageRank |
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Kaori Fujinami | 1 | 316 | 41.25 |