Title
Organic Building Generation in Minecraft.
Abstract
This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition [24] to auto-generate buildings in Minecraft, and the results are discussed.
Year
DOI
Venue
2019
10.1145/3337722.3341846
Proceedings of the 14th International Conference on the Foundations of Digital Games
Keywords
DocType
Volume
PCG, artificial intelligence, minecraft
Conference
abs/1906.05094
ISBN
Citations 
PageRank 
978-1-4503-7217-6
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Michael Cerny Green1317.17
Christoph Salge26115.75
Julian Togelius32765219.94