Title
CrowdGame: A Game-Based Crowdsourcing System for Cost-Effective Data Labeling
Abstract
Large-scale data labeling has become a major bottleneck for many applications, such as machine learning and data integration. This paper presents CrowdGame, a crowdsourcing system that harnesses the crowd to gather data labels in a cost-effective way. CrowdGame focuses on generating high-quality labeling rules to largely reduce the labeling cost while preserving quality. It first generates candidate rules, and then devises a game-based crowdsourcing approach to select rules with high coverage and accuracy. CrowdGame applies the generated rules for effective data labeling. We have implemented CrowdGame and provided a user-friendly interface for users to deploy their labeling applications. We will demonstrate CrowdGame in two representative data labeling scenarios, entity matching and relation extraction.
Year
DOI
Venue
2019
10.1145/3299869.3320221
Proceedings of the 2019 International Conference on Management of Data
Keywords
Field
DocType
crowdsourcing, data labeling, rule learning
Data integration,Data mining,Bottleneck,Computer science,Crowdsourcing,Data labeling,Relationship extraction
Conference
ISSN
ISBN
Citations 
0730-8078
978-1-4503-5643-5
0
PageRank 
References 
Authors
0.34
0
6
Name
Order
Citations
PageRank
Tongyu Liu171.11
Jingru Yang282.81
Ju Fan340628.58
Zhewei Wei421520.07
Guoliang Li53077154.70
Xiaoyong Du6882123.29