Title | ||
---|---|---|
A Comparative Analysis Of Game Engines To Develop Core Assets For A Software Product Line Of Mini-Games |
Abstract | ||
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The selection of a video game engine to develop core assets of a Software Product Line (SPL) of mini games could be highly influenced by the requisites of the SPL, differentiating it from the usual selection criteria applied when building complex video games. This article presents a comparative analysis between two video game engines, unity and P5. The purpose of this analysis was to select the most appropriate option to implement the SPL core assets. Taking into account the requirements of the products to be generated from the SPL, we found that the option initially proposed as the most appropriate did not meet the most relevant requirements of the SPL. |
Year | DOI | Venue |
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2019 | 10.1007/978-3-030-22888-0_5 | REUSE IN THE BIG DATA ERA |
Keywords | DocType | Volume |
Core assets development, Game engines, Comparative analysis, Software product line, Software reuse | Conference | 11602 |
ISSN | Citations | PageRank |
0302-9743 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Martín Sierra | 1 | 0 | 0.34 |
Maria Constanza Pabon | 2 | 1 | 0.72 |
Luisa Rincón | 3 | 3 | 1.75 |
Andrés Adolfo Navarro Newball | 4 | 0 | 0.68 |
Diego Linares | 5 | 24 | 4.54 |