Abstract | ||
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HOT SWAP is a game platform based on unique physical controllers that are designed to activate the physical and social space around players. The controllers require players to keep track of and utilize multiple physical input components that must be exchanged as a crucial gameplay component. In this paper, we reflect on the design process of two iterations of HOT SWAP games and our initial observations on how they facilitate embodied interaction. The games presented in this paper are designed to probe how game interfaces can be more social, tangible, and customizable for embodied experiences.
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Year | DOI | Venue |
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2019 | 10.1145/3301019.3323901 | Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion |
Keywords | Field | DocType |
embodied interfaces, games, tangible interfaces | Hot swapping,Embodied cognition,Human–computer interaction,Engineering | Conference |
ISBN | Citations | PageRank |
978-1-4503-6270-2 | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Peter Gyory | 1 | 0 | 1.01 |
Clement Zheng | 2 | 12 | 5.47 |
Daniel Leithinger | 3 | 511 | 31.03 |
Ellen Yi-luen Do | 4 | 731 | 86.31 |