Abstract | ||
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We propose a one-day workshop that focuses on the intersection of gamefulness and creativity. The objective of this workshop is to bring together both researchers and practitioners interested in this field to discuss a research agenda that will explore the relationship between game-related aspects (e.g. game play, game genres) and creative thinking. Embracing the interdisciplinarity of creativity, we invite researchers from a variety of fields including but not limited to games, gamification, playfulness and creativity research. In a highly interactive format, we aim to consolidate previous work, identify relevant areas for future research, and discuss methods to assess the effectiveness of gamefulness on individuals' creative potential. As outcomes of the workshop we hope to set a research agenda and establish a vibrant community around the domain of gamefulness and creativity.
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Year | DOI | Venue |
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2019 | 10.1145/3301019.3320003 | Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion |
Keywords | Field | DocType |
creative processes, creative tools, creativity, divergent thinking, gamefulness, games, gamification | Divergent thinking,Engineering ethics,Creative thinking,Human–computer interaction,Engineering,Creativity | Conference |
ISBN | Citations | PageRank |
978-1-4503-6270-2 | 0 | 0.34 |
References | Authors | |
0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sarah-Kristin Thiel | 1 | 0 | 2.70 |
Christian Remy | 2 | 46 | 6.48 |
Licínio Roque | 3 | 34 | 4.83 |
Rita O. Orju | 4 | 326 | 56.87 |
Peter Dalsgaard | 5 | 483 | 45.63 |
Celine Latulipe | 6 | 427 | 45.77 |
Sayan Sarcar | 7 | 49 | 13.99 |