Abstract | ||
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Embodied design methods are gaining popularity among design researchers. They leverage the physical and situated experience of designers to access and better understand present and future situations, humans, and design opportunities. Here, we propose a workshop to learn about, engage with, and discuss larping (live action role playing) as an embodied design research method, in particular as: i) a sensitizing activity prior to design; and ii) a test-bed to investigate and further iterate design concepts and prototypes. The workshop is organized by design research experts in embodied design methods and larps, and it is aimed at those interested in embodied design methods, with or without experience with larps. Insights from the workshop will be captured in a joint article extending current embodied design methods.
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Year | DOI | Venue |
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2019 | 10.1145/3301019.3320002 | Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion |
Keywords | Field | DocType |
design research, embodied design method, empathy, games and play, larp, role-playing | Situated,Empathy,Popularity,Design methods,Embodied cognition,Human–computer interaction,Design research,Engineering,Role playing,Live action | Conference |
ISBN | Citations | PageRank |
978-1-4503-6270-2 | 0 | 0.34 |
References | Authors | |
0 | 9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Elena Segura | 1 | 106 | 18.67 |
Katharina Spiel | 2 | 119 | 25.17 |
Karin Johansson | 3 | 0 | 0.68 |
Jon Back | 4 | 22 | 5.64 |
Zachary O. Toups | 5 | 179 | 23.22 |
Jessica Hammer | 6 | 68 | 25.95 |
Annika Waern | 7 | 306 | 37.62 |
Joshua Tanenbaum | 8 | 265 | 25.00 |
Katherine Isbister | 9 | 934 | 120.23 |