Title
Larping (Live Action Role Playing) as an Embodied Design Research Method
Abstract
Embodied design methods are gaining popularity among design researchers. They leverage the physical and situated experience of designers to access and better understand present and future situations, humans, and design opportunities. Here, we propose a workshop to learn about, engage with, and discuss larping (live action role playing) as an embodied design research method, in particular as: i) a sensitizing activity prior to design; and ii) a test-bed to investigate and further iterate design concepts and prototypes. The workshop is organized by design research experts in embodied design methods and larps, and it is aimed at those interested in embodied design methods, with or without experience with larps. Insights from the workshop will be captured in a joint article extending current embodied design methods.
Year
DOI
Venue
2019
10.1145/3301019.3320002
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
Keywords
Field
DocType
design research, embodied design method, empathy, games and play, larp, role-playing
Situated,Empathy,Popularity,Design methods,Embodied cognition,Human–computer interaction,Design research,Engineering,Role playing,Live action
Conference
ISBN
Citations 
PageRank 
978-1-4503-6270-2
0
0.34
References 
Authors
0
9
Name
Order
Citations
PageRank
Elena Segura110618.67
Katharina Spiel211925.17
Karin Johansson300.68
Jon Back4225.64
Zachary O. Toups517923.22
Jessica Hammer66825.95
Annika Waern730637.62
Joshua Tanenbaum826525.00
Katherine Isbister9934120.23