Abstract | ||
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Schön describes the way a designer engages with their materials as a "conversation". In clothing design this typically involves tangible and situated actions such as draping, ripping, and cutting-actions that evoke responses from the fabric at hand. Dynamic fabrics-surface-changing fabrics that combine digital and physical states-are still novel fashion-design materials. When working with the digital, intangible qualities of these fabrics, how does a dialogue unfold for designers accustomed to working physically with fabrics? In this paper we examine the design process of Phem, a collection of garments that use dynamic fabrics that function similarly to augmented reality. We reflect upon the improvisations required to satisfy a productive dialogue with the digital forms of these materials. We conclude with a discussion that proposes revisiting Schön's notion of a conversation in the context of digital forms, and use Ingold's perspectives on making to inform this inquiry.
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Year | DOI | Venue |
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2019 | 10.1145/3322276.3322371 | Proceedings of the 2019 on Designing Interactive Systems Conference |
Keywords | Field | DocType |
animated textiles, augmented reality, fashion design, materiality, research through design, wearable technology | Situated,Conversation,Clothing,Augmented reality,Human–computer interaction,Engineering design process,Engineering,Materiality (auditing),Wearable technology,Multimedia,Fashion design | Conference |
ISBN | Citations | PageRank |
978-1-4503-5850-7 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Angella Mackey | 1 | 0 | 0.68 |
Ron Wakkary | 2 | 918 | 121.61 |
Stephan Wensveen | 3 | 5 | 3.55 |
Annika Hupfeld | 4 | 33 | 3.03 |
Oscar Tomico | 5 | 3 | 2.75 |