Title
Oculus Rift Versus Htc Vive: Usability Assessment From A Teleportation Task
Abstract
Virtual Reality (VR) technology has shown impressive growth in recent years, extending to industrial, military, and rehabilitation occupations. However, despite such growth, there is little research on the usability aspects associated with different VR devices. This paper investigates subjective and objective usability differences between two commercial Head-Mounted Display (HMD) systems, the HTC Vive and Oculus Rift, using a between-subjects experimental design on three teleportation task scenarios. Each scenario had a time limit of five minutes and sequentially increased in complexity. Objective usability was evaluated through performance measures, including per scenario effectiveness, time duration, total time duration, completion rate, and time-based efficiency. Subjective usability was evaluated by users after the three scenarios, via a questionnaire formed of ease of use, comfort, effectiveness, and visual quality subscales. The results, interpreted using Mann-Whitney U Tests, indicated significant differences between the HTC Vive and Oculus Rift: in terms of objective usability, Vive's overmatch in scenario three effectiveness suggests harder tasks in the Rift may require additional aids; in terms of subjective usability, Vive's overmatch in effectiveness questionnaire items suggests it is a preferred choice for a range of applications, as well as for learning real-world skills. In terms of significant Spearman's rho correlations, more HMD comfort is aligned with completion rates, within the Vive; different contexts may lead to a reversal effect, where visual quality can either relate to negative or positive performance, depending on the headset; and overall, many different usability aspects positively relate to total time-based efficiency of the teleportation task.
Year
DOI
Venue
2019
10.1007/978-3-030-21607-8_19
VIRTUAL, AUGMENTED AND MIXED REALITY: MULTIMODAL INTERACTION, PT I
Keywords
DocType
Volume
Virtual Reality, Usability analysis, Head-Mounted Displays, Usability games
Conference
11574
ISSN
Citations 
PageRank 
0302-9743
0
0.34
References 
Authors
0
6
Name
Order
Citations
PageRank
Crystal S. Maraj100.34
Jonathan Hurter201.35
Schuyler Ferrante300.34
Lauren Horde400.34
Jasmine Carter500.34
Sean Murphy693.79