Abstract | ||
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In recent years, 3D point clouds have enjoyed a great popularity for representing both static and dynamic 3D objects. When compared to 3D meshes, they offer the advantage of providing a simpler, denser and more close-to-reality representation. However, point clouds always carry a huge amount of data. For a typical example of a point cloud with 0.7 million points per 3D frame at 30 fps, the point cloud raw video needs a bandwidth around 500MB/s. Thus, efficient compression methods are mandatory for ensuring the storage/transmission of such data, which include both geometry and attribute information. In the last years, the issue of 3D point cloud compression (3D-PCC) has emerged as a new field of research. In addition, an ISO/MPEG standardization process on 3D-PCC is currently on-going. In this paper, a comprehensive overview of the 3D-PCC state-of-the-art methods is proposed. Different families of approaches are identified, described in details and summarized, including 1D traversal compression, 2D-oriented techniques, which take leverage of existing 2D image/video compression technologies and finally purely 3D approaches, based on a direct analysis of the 3D data.
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Year | DOI | Venue |
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2019 | 10.1145/3329714.3338130 | Web3D '19: The 24th International Conference on 3D Web Technology
LA
CA
USA
July, 2019 |
Keywords | Field | DocType |
3D point cloud, compression, survey | Compression (physics),Tree traversal,Polygon mesh,Computer science,Popularity,Bandwidth (signal processing),Point cloud,Data compression,Computer engineering,Standardization | Conference |
ISBN | Citations | PageRank |
978-1-4503-6798-1 | 7 | 0.50 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cao Chao | 1 | 17 | 4.57 |
Marius Preda | 2 | 192 | 27.17 |
Titus B. Zaharia | 3 | 71 | 12.32 |