Title
Skeletal mesh animation driven by few positional constraints.
Abstract
In this paper, we propose a whole animation pipeline for data-driven character animation. Considering that the traditional animation pipeline, including skeleton reconstruction from markers, rigging, and retargeting, is subject to potential loss of information and precision, our objective is to control in real time articulated meshes from a low number of positional constraints. Our method is based on an efficient deformation technique that integrates into a volumetric control structure the high-resolution mesh, the skeleton, and relevant marker locations. An iterative optimization method, which preserves both geometric characteristics, segment lengths and joint limits, is applied to this structure. We show the ability of our system to interactively animate and deform high-resolution models from few positional constraints while keeping all the details of the movement.
Year
DOI
Venue
2019
10.1002/cav.1900
COMPUTER ANIMATION AND VIRTUAL WORLDS
Keywords
Field
DocType
animation from a limited set of positional constraints,data-driven character animation,mesh animation
Mesh animation,Computer graphics (images),Computer science
Journal
Volume
Issue
ISSN
30.0
3-4
1546-4261
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Thibaut Naour1494.03
Nicolas Courty242044.55
Sylvie Gibet336752.50