Title
Building-Scale Virtual Reality: Reconstruction And Modification Of Building Interior Extends Real World
Abstract
A method is presented that extends the real world into all buildings. This building-scale virtual reality (VR) method differs from augmented reality (AR) in that it uses automatically generated 3D point cloud maps of building interiors. It treats an entire indoor area a pose tracking area by using data collected using an RGB-D camera mounted on a VR headset and using deep learning to build a model from the data. It modifies the VR space in accordance with its intended usage by using segmentation and replacement of the 3D point clouds. This is difficult to do with AR but is essential if VR is to be used for actual real-world applications, such as disaster simulation including simulation of fires and flooding in buildings. 3D pose tracking in the building-scale VR is more accurate than conventional RGB-D simultaneous localization and mapping.
Year
DOI
Venue
2019
10.4018/IJMDEM.2019010101
INTERNATIONAL JOURNAL OF MULTIMEDIA DATA ENGINEERING & MANAGEMENT
Keywords
Field
DocType
3D Pose Estimation, 3D Scene Reconstruction, 3D Scene Segmentation, Augmented Reality, Disaster Simulation, Virtual Reality
Computer vision,Virtual reality,Computer science,Human–computer interaction,Artificial intelligence
Journal
Volume
Issue
ISSN
10
1
1947-8534
Citations 
PageRank 
References 
1
0.37
0
Authors
3
Name
Order
Citations
PageRank
Katashi Nagao1559196.30
Menglong Yang210910.49
Yusuke Miyakawa320.74