Title
Analysis of Cellular Network Latency for Edge-Based Remote Rendering Streaming Applications.
Abstract
Recent advances in low-latency streaming cloud technology have enabled remote rendering applications such as Google Stadia and Occulus VR. Edge-clouds located close to the end-user are expected to play an important part in improving user experience for remote rendering application. In this paper, we investigate network latency in edge-based remote rendering over LTE networks. We quantify network latency and identify the roadblocks in deploying remote rendering on existing cellular networks with extensive measurements. We show that crossing traffic could severely deteriorate latency performance and network side resource management can solve the issue. We also find the impact of various radio configurations and scheduling algorithm in LTE networks. Our results shed light on how the network side and client side can cooperatively reduce network latency for emerging applications.
Year
DOI
Venue
2019
10.1145/3341558.3342199
NEAT@SIGCOMM
Keywords
Field
DocType
latency, mobile VR, mobile edge cloud
Latency (engineering),Computer science,Computer network,Cellular network,Rendering (computer graphics)
Conference
ISBN
Citations 
PageRank 
978-1-4503-6876-6
2
0.36
References 
Authors
0
4
Name
Order
Citations
PageRank
Zhehui Zhang120.70
Shu Shi220416.62
Varun Gupta3294.93
Rittwik Jana478680.35