Title
Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality
Abstract
Jumping is a fundamental movement in our daily lives that is often used in many video games. However, little research has been done on jumping and its possible use as a redirection technique in virtual reality (VR). In this study we explore Redirected Jumping, a novel redirection technique which enables us to purposefully manipulate the mapping of the user's physical jumping movements (e.g., distance and direction) to movement in the virtual space, allowing richer and more active physical VR experiences within a limited tracking area. To demonstrate the possibilities afforded by Redirected Jumping, we implemented a jump detection algorithm and jumping redirection methods for three basic jumping actions (i.e., horizontal, vertical, and rotational jumps) using common VR devices. We conducted three user studies to investigate the effective manipulation ranges, and the results revealed that our methods can manipulate a user's jumping movements without his/her noticing, similar to walking.
Year
DOI
Venue
2019
10.1109/VR.2019.8797989
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Keywords
Field
DocType
Virtual reality,virtual locomotion,redirected walking,H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems—Artificial, augmented, and virtual realities,I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual reality
Virtual reality,Jumping,Simulation,Computer science,Redirected walking,Step detection,Jump,User studies,Virtual locomotion,Virtual space
Conference
ISSN
ISBN
Citations 
2642-5246
978-1-7281-1378-4
3
PageRank 
References 
Authors
0.38
18
5
Name
Order
Citations
PageRank
Oaigo Hayashi130.38
Kazuyuki Fujita23416.15
Kazuki Takashima318029.89
Robert W. Lindernan430.38
Yoshifumi Kitarnura530.38