Abstract | ||
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In this paper, we discuss a generalizable method to measure endto -end latency. This is the length of time that elapses between when a real -world movement occurs and when the pixels within a head -mounted display are updated to reflect this movement. The method described here utilizes components commonly available at electronics and hobby shops. We demonstrate this measurement method using an HTC Vive and discuss the influence of its low persistence display on latency measurement. |
Year | DOI | Venue |
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2019 | 10.1109/VR.2019.8798361 | 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Keywords | Field | DocType |
Human-centered computing-Interaction paradigms-Virtual reality, Human-centered computing-Visualization-Visualization design and evaluation methods | Computer vision,Virtual reality,Computer graphics (images),Visualization,Latency (engineering),Computer science,Electronics,Human-centered computing,Pixel,Artificial intelligence | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
J. Adam Jones | 1 | 173 | 14.17 |
Ethan Luckett | 2 | 0 | 1.01 |
Tykeyah Key | 3 | 0 | 0.34 |
Nathan Newsome | 4 | 16 | 1.72 |